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Fallout new vegas mods pc free
Fallout new vegas mods pc free










fallout new vegas mods pc free fallout new vegas mods pc free

* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder. * The player's Workbench recipe now makes Stimpak, Homemade. A new variant, Stimpak, Expired is the default. * Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values). It is difficult to stay out of Dehydration/Starvation by looting enemies. * Water and Food drop rates on NPCs is dramatically lower. * H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after). * Karma/Alignment values adjusted all over.

fallout new vegas mods pc free

* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.

fallout new vegas mods pc free

* Heavy Armor has even more DR proportional to its DT. * Medium Armor has a small amount of DR proportional to its DT. * Energy Weapon durability is in the same ballpark as Guns durability. * Energy Weapon ammo weighs less than its nearest equivalent Guns ammo. * Base Carry Weight from 150 to 50 (related perks/things have also been adjusted). * Base player health is quartered and level-gained health is reduced by 25%. Here's the link to the mod (which requires all Fallout: New Vegas DLC to work) and some bits from the "changelog" he wrote on Formspring:* Max level with all DLCs installed is 35. Sawyer, project director on Fallout: New Vegas and its Honest Heart DLC, had already told us through his Formspring account that he was working on a mod for his personal playthroughs and would be releasing it for interested people, something that promptly happened today, without much fanfare.












Fallout new vegas mods pc free