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Tomb raider the lost dominion
Tomb raider the lost dominion









tomb raider the lost dominion

Hitting resistance from Eidos, Core Design's parent company, Gard went with their request that the character be British, and soon, "Lara Croft" - with the riches and pedigree of an English lordship - was created. At first rejecting "muscle women" and militants with a blond, "Nazi" look, Gard settled upon a tough South American with a long braid he initially named "Laura Cruz". And the lead character was changed to a woman, after the first initial drafts bore too much of a resemblance to LucasFilm's "Indiana Jones", which had to be changed rather quickly to avoid a lawsuit. They also wanted plenty of action and an epic story line to tie everything together. The designers called for a game with elements of puzzle-solving and exploration, fitting in with the "pyramid concept", and naturally, the lead character would be an archaeologist. The whole idea was just terrifying to programmers". Nobody in the company had done anything 3D. "They all thought it was too difficult because at the time no one had done anything like it. "Although Jeremy liked the idea, there were no programmers that would touch it," Gard said. The project would not be with some hurdles. What they settled on was a "third-person" perspective, allowing the player to see and interact with the character in a 3-D environment.

tomb raider the lost dominion

They considered, then tossed out, the first-person shooter concept that was a part of games such as Doom and Wolfenstein 3-D. Side-scrolling was not considered they wanted a 3-D perspective. It didn't have characters, it was more just conceptually let's do a game based on pyramids". For some reason I really fancied this idea about pyramids with a Pharaoh, and having to go tunnel under the pyramids. "I've always wanted to do a game based around pyramids. "Toby stood up and said I've got this idea about doing a game based on pyramids", Heath-Smith recalled. A meeting convened by company founder Jeremy Heath-Smith began with what Core Design could do to take advantage of the PlayStation's features and graphics.

tomb raider the lost dominion

But the game was meant primarily for computers (the PC and Amiga), and a new game console - the Sony PlayStation - was making its first appearance in stores. By 1989, the company had created and sold their first game, Rick Dangerous, a side-scrolling adventure in which the title character goes after hidden artifacts. Tomb Raider first began as a series of drawings and an idea by Toby Gard, a video game designer for Core Design, a small studio created in 1988 in Derby, England. Lara Croft gets part of the Scion of Atlantis in Tomb Raider











Tomb raider the lost dominion