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Scp containment breach more scps mod
Scp containment breach more scps mod







* the guns shouldn't be invisible if you respawn using the "Load Game" button (after death) ported this mod from SCP:CB version 1.1.5 to 1.2.2 This version of the game was released on October 2nd 2015 The mod adds a health bar for kevlar vests, to see more see this page. Go here for all achievements in the game. Go here for all those involved in this mod's development. The player can open up a soundboard by pressing 'X' to communicate with their teammates or disable Tesla Gates Credits By default, the player is equipped with a Gas Mask, FN P90, USP Tactical, and a crowbar. Currently, the only containable SCPs are SCP-173, SCP-106 (via femur breaker) and SCP-008. The player's objectives are to navigate the facility and recapture any SCPs and terminate any rogue Class-Ds they spot. NOTE 2: Third Subdivision Studios have been doing developer streams on their youtube channel Gameplay NOTE: As of v0.1.1 the intro sequence will cause the NTF Teammates to stay in the elevator and not move when loading into the facility, to solve this simply disable the intro sequence

scp containment breach more scps mod scp containment breach more scps mod

After the helicopter drops them off, they march into the facility via Gate A's elevator, beginning their mission of recapturing all escaped SCP's in the Entrance Zone. The Player and their two fellow operatives land at a remote Canadian containment facility via a helicopter, discussing the operation beforehand.









Scp containment breach more scps mod